๐ŸŽ‰ Voyagers of Nera - January 2025 Update

Announcements

We're back with a massive update packed with improvements and changes inspired by your amazing feedback from the December Demo! Thanks again for providing so much valuable input. :)

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โš ๏ธ Known Major Bugs We have some issues in the build we could not fix before this playtest that will impact your gameplay ๐Ÿ˜Ÿ We are working on fixing them, but please bare in mind:

๐Ÿ—๏ธ A Note About The Reef While you might catch glimpses of our new biome on the horizon, The Reef isn't quite ready for visitors yet! You'll encounter an invisible wall if you sail that way - but don't worry, we're hard at work bringing this stunning new area to life with tons of new art assets.

๐Ÿšถโ€โ™‚๏ธ๐Ÿ› Animation Bugs

If youโ€™re playing multiplayer, you will see other playersโ€™ sliding around instead of animating properly. Also, your shield might feel a bit clunky and less responsive than we want it to. We made a lot of big animation changes under the hood to resolve other issues and make them higher quality, but are not finished implementing them yet - still some bugs to address!

Now, for the Updates!


Major Changes

๐Ÿ– Attrition 2.0

Hunger Balance was one of the very top pain points / requests coming from the Demo, so weโ€™ve made some huge changes to the system!

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We want players to be able to benefit from staying well fed, but also not ruin the experience for players who are trying to build at base, craft, or even just AFK for a bit. So weโ€™ve made the following changes: