Our second update of 2025 comes with A LOT of bug-slaying! As you’ve seen, we’ve been adding new features on top of making some big, sweeping changes to animation, hunger, and more. With your feedback, we were able to target some critical bugs - check out the whole list below!
🏗️ A Note About The Reef While you might catch glimpses of our new biome on the horizon, The Reef isn't quite ready for visitors yet! You'll encounter an invisible wall if you sail that way - but don't worry, we're hard at work bringing this stunning new area to life with tons of new art assets.
QoL | Clean up on audio assets and occlusion on unnecessary components |
---|---|
QoL | Enemy spawning more predictable |
Bug Fix | Smoother transitions from dodge rolls into other animations |
Bug Fix | Player can no longer ‘hold’ to continuously chop with axe |
Bug Fix | Replication issues with player animations |
Bug Fix | Duplicate stamina cost bug |
Bug Fix | Crafting queue persistence fix |
Bug Fix | Removing duplicate tooltips |
Bug Fix | Low Health screen effect removed from boat |
Bug Fix | Gathering animation looping |
Bug Fix | [World] Two wooden towers have misaligned collisions on the stairs |
Bug Fix | Hunger bug in initial character creator screen |
Bug Fix | Dodging and draw issue |
Bug Fix | Visual dodging animation bugs |
Bug Fix | Fish not aggro-ing correctly |
Bug Fix | Receive correct quest credit when crafting multiple items |
Bug Fix | Oxygen bar not showing up when diving |
Bug Fix | Spear swim attack timing |
Bug Fix | Character remains in the 'holding tool' pose if a tool breaks while they are using it |
Bug Fix | [UI] The Ocean spirit shows a different key to hold during the retrieving and awakening animation |
Bug Fix | Rolling for item drops can sometimes roll nothing, causing a pickup interaction to seemingly do nothing |
Bug Fix | [Combat] Player can equip a bow and a shield at the same time |
Bug Fix | [Misc] The playable character eats two foods by interrupting the eating animation several times |
Bug Fix | [UI] Consuming one item using the keyboard activates the mouse selection too |
Bug Fix | [UI] The weight for any tool is doubled when it first goes to the hotbar |
Bug Fix | [Construction] The icons for the Medium Base and Medium Second Story are switched |
Bug Fix | The player is unable to remove any markers that are placed outside of the map range |
Bug Fix | Dropping an item with instance-specific data does not preserve the data |
Bug Fix | Players are unable to reconnect to a server they have previously connected to |
Bug Fix | Stamina Coyote Time No Longer Works |
Bug Fix | [Multiplayer] The walk, run, dodge and swim animations are missing for other players on the server |
Bug Fix | The Contextual Input Slot for Flexible Recipes incorrectly counts food that is in the hotbar |
Bug Fix | [Multiplayer] The swing VFX for the pickaxe and chopper animation are not visible for the host |
Bug Fix | [UI] UI prompts, HUD indicators, Echo Journals, revive prompt indicator, hold to gather prompt, death totem, press to build, press to interact with chests, utility stations, pick up indicator, spawn point indicator do not reflect Keybind changes |
Bug Fix | [Animation] There is an excessively long 'lock-out' period when transitioning from movement before player shield animation can play again |
Bug Fix | [Multiplayer] The host perceives the clients' movement slower |
Bug Fix | Torch does not 'deploy' when player equips and uses it |
Bug Fix | [Character] The gathering animation has a delay when collecting Berry Bush and Mana Shards |
Bug Fix | [Gathering] The User is able to move while in the gather animation |
Now, onto the other changes!
We have lots of updates for our single most upvoted item on our FeatureUpvote board!
Added a Time of Day clock
Day and night durations have been adjusted slightly with longer day times and shorter night times.
Can Sleep in bed to pass the night